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Latest post Sun, May 17 2009 7:54 PM by Ant_222. 0 replies.
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Ant_222  +  734661 Sun, 17 May 09 07:54 PM
Hello all,

 

Below is my attempt at a review review of a computer game, and will be glad if you can help me with it.

 

There are the guidelines:

«Its up to you, we would like to keep a similar type of style, eg the basic intro about the game, what you have to do and then your views on it and also perhaps some of your 'rose tinted views' of the game back in the day as that will jog some great memories for people. We're not professionals either, we want to create a book full of fan reviews, their memories/experience of the game.»

 

And here's the review itself (I have subsituted the game's name so that this thread will not pop up in any search engine):

 

[GAME] was released in 1995 by a Russian company Step Creative

Group (which has now made a PC remake of the game) immediately

bringing fame to the developer among the Russian Spectrum

owners. Personally I do consider it the best text adventure for

ZX Spectrum.

I was nine back then. My father bought me this game and we

started playing together. Oh, how fun it was! When guests came

they would join the adventure swarming me with contradictory

suggestions and advice, and I remember one day I lost several

times in the same way, drawning in a pit full of cold swampy

water, and uncle Oleg called me a submarine )

[GAME] was a huge game considering its platform -- it occupied

a whole 720K diskette. And the whole genre of text adventure

was absolutely new to the most of Russian Spectrum owners

because they didn't know English well enough and could play

only those English games that didn't require a lot of reading.

The game impresses from the very beginning, opening with a

great music score and a long animated into that shows how an

Artang interceptor attacked the hero's spaceship forcing him to

crash-land on a nearby planet in the escape pod. The whole

scene is drawn not only with skill but with inspiration and

therefore lets you immerse at once into the game's dark and

dangerous atmospehere.

You play the role of a secret agent of the Central Union of

Human Colonies who has just found himself on an unknown planet

near his crashed escape pod. So the game begins...

It is a text adventure in its nature, as I have said, but from

the common text adventures it differs immensly in both the way

you input commands and the way the result thereof is reported

back. The game is graphical, and every location and event are

described both textually and graphically.

A beautiful GUI panel occupying the lower third of the screen

graphically shows the hero's stats, the time of day (which can

be midday, evening, night and morning) and allows the player to

perform various commands by choosing them from a list. The

whole idea wasn't new, for back in 1993 Legend Entertainment

had developed a similar GUI interface for its advetures, but

for me (and many other Russians) in those days the Spectrum was

the only computer and we could only dream of the IBM PC. Maybe

it was due to this scarceness that we endowed Speccy with such

life-prolonging enhancements like the disk operating system

TR-DOS... After all, it was on the Speccy that I got first

acquainted with games like Prince of Persia and X-COM.

All possible actions in the game may be divided into two

categories: time-consuming and momentary. Walking and sleeping

belong to the former category and both take a quarter of the

astronomical day, so that if you set out in the morning you'll

get to the destination by day. And if you decide to lie down to

sleep at night you'll wake up in the morning.

All other commands take no time. They either gather information

(Examine, Look Around) or manipulate objects. The GUI system

doesn't diminish the flexibility of parser-based engines

providing means to carry out commands that require indirect

objects. For example, to cut a wire with a piece of glass

you'll have to pick the "USE" command, and then specify the

direct (piece of glass) and indiect (wire) objects --

everything in a GUI manner, with no typing.

The game world is large and dynamic. Things do change with

time. A night visit to a location that had looked safe and cosy

during the day may proof fatal for beasts of prey prefer to

roam under the darkness' cover while men usually sleep. The

hero's stats reflect his (mis)happenings as he gets hurt in

deadly fights, wears himself out in restless marches or

tolerates cold and hunger and thirst on a windy night lying on

the ground having stuck his open eyes to the strange sky.

Rarely will he find food to succour the life in his body and

time to relax and restore his vigour. Together with a real-time

(though rather dumb in my opinition) fight system this makes

[GAME] partly an RPG.

Such a "living" world coupled with the RPG elements adds

another dimension to the gameplay, because you have to

carefully plan your actions, alternate times of excertion of

all forces with resting, eating and healing. You have to keep

track of time to get to right places at the right time and to

meet enemies while not tired too much least they should defeat

you.

The graphics are good and atmospheric, so I will not support

the common opinion that adding GFX to a text game will only

spoil it, hindering the player's imagination by forcing it to

stick to scences already drawn instead of reconstructing them

from a text description.

The game texts are a bit naive and sometimes even childish,

which can be ascribed to Step CG's lack of previous experience

in the Interactive Fiction field. Also there are some very

unnatural and unfitting puzzles, but the overall game plot is

good and adventruring is pleasant.

For me, the essence of a computer game lies not in technical

playability, but rather in the artistic beauty of the game

universe, the feelings that the game arouses and the impression

that it leaves. Adventrue is an especially powerful genre in

this regard, and [GAME] is no exeption.

A screenshot

I know parts of it sound childish and naive )


Thanks for help,

Anton

Joined on Sun, May 21 2006
Podolsk, Russia
Contributing Member 1,717
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