TOPIC: Some people say that young people learn useful skills by playing electronic and computer games. Others, however, say that young people who play electronic and computer games are wasting their time. Discuss both views and give your opinion

In today's modern society, there is a rapid increase in the number of teenagers playing electronic and computer games. While I accept that playing these games probably help children acquire various beneficial skills, I would argue that it is inessential to spend a large amount of productive time playing them. This essay will explore both sides with instances.

On the one hand, it is true that playing video games brings a plethora of benefits in terms of entertainment and education. The most noticeable advantage is that playing video games has a tremendously positive impact on children's development, through participating in intellectual games such as puzzle games with blocks or solving quiz games. This can encourage children's imagination and creativity, as well as concentration, logical thinking and problem solving. From an entertainment perspective, video games not only transport young people into the exciting virtual world, but also help to improve their motor skills for real-world tasks, such as flying planes or driving cars.

On the other hand, I strongly believe that teenagers can be adversely affected if they waste much of their time on overusing technological devices to play games. Firstly, video games include new targets and regular rewards during the playing process, which easily tempts children to glue to the screen of electronic media everyday. This type of addiction can have effects ranging from lack of sleep to problems at school. It is obvious that children tend to waste much of their time playing video games rather than doing their homeworks, hence their academic score suffers. Secondly, playing electronic games is also a contributing factor in creating a sedentary lifestyle of young people, which may cause the increase in obesity and diabetes.

In conclusion, although there is no doubt that video games have benefits for teenagers, from my point of view, overusing much of time on playing media games exerts a destructive influence on their academic progress and health.

In today's modern society, there is a rapid increase in the number of the majority of teenagers play ing electronic and computer games. While I accept that playing these games probably [ 1] helps children acquire various beneficial skills, I would argue that it is inessential can be wasteful to spend a large amount of productive time long periods playing such games. them. This essay will explore both sides and give some examples. with instances.

On the one hand, it is true that playing video games brings a plethora of has some benefits in terms of entertainment and education. The most noticeable advantage is that playing video games has a tremendously it can have a positive impact on children's development, through participating in intellectual games such as for example when they solve puzzles games with blocks or solving or play quiz games. This can encourage children's imagination and creativity, as well as concentration, logical thinking and problem solving. From an entertainment perspective, video games not only transport young people into the exciting virtual world, but also help to improve their motor skills for real-world tasks., such as flying planes or driving cars.

On the other hand, I strongly believe that teenagers can be adversely affected if they waste much of their time on overusing technological electronic devices. to play games. Firstly, video games include new targets and regular rewards during the playing process, which easily tempts are addictive, and many children to are glued to the screens of these gadgets all the time. electronic media everyday. This type of addiction can have effects ranging from lack of sleep to problems at school. It is obvious that children tend to who waste much of their time playing video games rather than doing do not have the time or energy to do their [ 2] homework, hence which means their academic score performance suffers. Secondly, playing electronic games is also a contributing factor in creating promotes a sedentary lifestyle, of young people, which may cause the has been linked to an increase in obesity and diabetes.

In conclusion, although there is no doubt that video games have benefits for can help teenagers develop certain creative and intellectual skills, from my point of view, overusing much of time on playing them media games for extended periods exerts has a destructive influence on their academic progress and health.

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[ 1]: playing = it ----------> helps

[ 2]: “homework” is not countable.