The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.


The bar chart compares the worldwide turnover from sales in dollars in four different platforms of games: mobile phone games, online games, console games and handheld games from 2000 to 2006.

In general, revenue from mobile phone games, online games increased moderately during the period, while sales figures for console games gradually declined. And handheld games were the fastest growth.

There was a remarkable gap between console games and handheld games. The sales amount of console games started at 6 billion dollars in 2000, compared to nearly 12 billion dollars of handheld games. From 2001 to 2006, there was a half decrease in sales figures for console games, while the number of handheld games rose sharply to 18 billion dollars in 2006.

The other two types of games, namely mobile phone games and online games started at the same figure in 2002. The revenue for mobile phone games was higher than in online games until 2005. In 2006, the sales amount of online games reached its highest point at 9 billion dollars, while the figure for online games was lower, at 7 billion dollars.

The bar chart compares the worldwide turnover (wrong word. ) from annual sales in dollars in of four different kinds platforms of electronic games: mobile phone games, online games, console games and handheld games from 2000 to 2006.


In general, revenue from mobile phone games, online games (ungrammatical series. Missing conjunction) increased moderately during the period, while sales figures for console games, it gradually declined. And handheld online games had were the fastest growth. There were no sales of either online or mobile phone games in 2000. The first online games appeared in 2001, and mobile phone game sales began in 2002.

(

Sales growth is usually stated as a relative increase on an annual percentage basis. The rate of growth is the percentage change divided by the number of years.

Handheld games:

(18-11) / 11 = 63% (percentage change from 2000 to 2006)

63%/6 years = about 10% per year annual growth

For online games, the growth rate was from nothing to 9 billion or 900%

900%/6 years = 150% per year

Which is greater, 150 or 10?

The growth of online games was 15 times higher than for handheld games.

The increase in revenue was also greatest for online games, 7 billion dollars versus 7 billion for handheld games.

)


There was a remarkable (Remarkable is an opinion word. Do not write opinion words in Task 1. Use neutral, objective and mathematical expressions.) large gap between console games and handheld games. The sales amount of console games started at 6 billion dollars in 2000, compared to nearly 12 billion dollars for of handheld games. From 2001 to 2006, there was a 50% half (wrong expression - 50% or 3 billion dollar decrease ) decrease in sales figures for console games, while the number of handheld games (incorrect. The chart does not show how many games were sold. Only the income from sales.) rose 63% sharply to 18 billion dollars in 2006.


The other two types of games, namely mobile phone games and online games started (incorrect. "Start" means the earliest year on the chart.) at the same figure (wrong usage) in 2002. (The other two types of games, namely mobile phone games and online games had the same revenue in 2002. ) The revenue for mobile phone games was higher than in online games until 2005. In 2006, the sales amount of online games reached its highest point at 9 billion dollars, while the figure for that of online games was lower, at 7 billion dollars.